It's a trade-off that I'm seldom happy with. You do get flashier graphics, but the you lose the freedom of movement associate with other games. A pre-rendered game differs from other games in that rather than having the freedom to wander around the levels, you are limited to a certain path, from which you can only deviate a little. What it is, is a pre-rendered shoot-em-up, or a game on rails, which accounts for the four CDs of data. Deadly Tide, while not exactly falling into the 'interactive movie' genre, certainly isn't a sub simulation. PlesiosaurĪnd as it turns out, my suspicions weren't completely unfounded. But I had a review to do, so I placed the first CD in the drive, and loaded it up. 'Interactive Movie' they were telling me. Suddenly, little warning bells started going off in my head. There was a 'clunk', as four CD's dropped out onto my desk. Not that I'm wierd in any way, of course. There goes several million dollar's worth of hardware. Oh, and the sub's been crushed like a tin can. ![]() Or going to the deepest ocean trench you can find, and diving, just to find out how fast you can write off the sub. ![]() You know the sort drifting silently under the water, sneaking up on convoys, only to have them drop depth charges on your head. When I was given Microsoft's Deadly Tide to review, I jumped to the obvious conclusions.
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